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O R I G I N A L

elijah mikaelson
level 9
vampiric hero level 9


strength 28 (+9)
dexterity 26 (+8)
constitution 25 (+7)
intelligence 17 (+3)
wisdom 20 (+5)
charisma 18 (+4)



ᴠ ɪ ᴛ ᴀ ʟ s ᴛ ᴀ ᴛ s

fort save +13
ref save +12
will save +7
action points 9
initiative +8
hit points 128
defense 16
base attack bonus 6/1
melee +15/+10 ; ranged +14/+9
damage Bite 1d6+24(2d6+24)

s ᴋ ɪ ʟ ʟ s

*class skill +bonus
*balance +12
*bluff +10
*climb +13
*concentration +5
*disguise +6
*gather information +6
*hide +10
*intimidate +14
*jump +18
*k: history +9
*listen +16
*move silently +14
*research +5
*survival +5
*tumble +16
computer use +3
decipher script +3
demolitions +3
diplomacy +12
disable device +3
drive +8
escape artist +8
forgery +3
gamble +5
handle animal +4
investigate +3
k: tactics +6
navigate +3
perform +4
pilot +8
repair +3
ride +8
sense motive +11
sleight of hand +8
swim +9
treat injury +5

ᴛ ᴀ ʟ ᴇ ɴ ᴛ s & ғ ᴇ ᴀ ᴛ s

fangs
User may bare their fangs to gain a +2 to intimidate checks.
bite
When in successful grapple, player may choose to bite an opponent for 1d6+24
drain
When a bite is successful and the player has chosen to use drain, they roll 1D6. They gain Hit Points equal to their roll.
domination
As an attack action, he can gaze into someone's eyes and dominate one target at a time within 30 feet, who can see him.
heal
Player may heal themselves by 1D8 Hit Points by consuming a vial of blood. It requires one move action to consume the blood, and another full round for it to take effect.
vampiric influence
Player gains a +1 intimidation and +2 disguise checks
vampiric senses
Player gains a +2 on listen and spot checks
vampiric speed
Player may gain +5 speed
improved vampiric speed
Player gains another +5 speed
acrobatic
+2 jump / tumble
brawl
+1 competence to unarmed, 1d6+9 nonlethal damage
cleave
if opponent drops, can make another attack to adjacent opponent
frightful presence
all opponents within 10ft of a lower level must make a will save (DC10+4+4) -2 on attacks, saves, skills if fail for 1d6+4 rounds
great cleave
same as cleave w/o limit per round
knockout punch
first attack against flat-footed opponent is always a crit
power attack
before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
stealthy
+2 hide and move silently
trustworthy
+2 diplomacy and gather info
weapon focus (bite)
+1 on all attack rolls


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Elijah Mikaelson

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